
WHAT IS
CIKRO?
CRUSTY, IGNOBLE
KIDS
REINVENTING THE OLD.
CLEVER INGENUES
KICKING REHASHED OFFAL.
CHRONOS. ISHTAR.
KALI. RA. ODIN.
CLEVER, INSPIRED,
KEMPT, REVOLUTIONARY, OUTSPOKEN.
CLEAR IMAGES
KILLING
REPULSIVE OBFUSCATORS.
CIKRO IKROC
KROCI ROCIK OCIKR.
CREATORS OF
INTERACTIVE KALEIDOSCOPES REVOLVING
OVER AND OVER AND OVER AND
OVER AND OVER AND
OVER.
CIKRO IS A
COLLECTIVE. IT HAS
NO LEADER, NO
SET ROLES; IT IS SIMPLY A GATHERING
OF LIKE-MINDED INDIVIDUALS
OPERATING, CO-OPERATING AND CREATING
UNDER ONE NAME. CIKRO INTENDS TO
MAKE GAMES BUT IS FOR ANY ARTIST WHO WANTS TO WORK IN NEW FORMS OF MEDIA.
SOME MEMBERS MAY MAKE MUSIC; OTHERS
MAY MAKE
VISUAL ART; SOME MEMBERS MIGHT JUST YELL
NEW GAME IDEAS AT
CIKRO HAS
FOUR
MAJOR PRIORITIES WHEN IT COMES TO MAKING GAMES.
1. IS IT NEW?
WE AREN'T GOING TO
REINVENT ANY WHEELS, BUT WE AREN'T GOING TO MAKE
GALAGA AGAIN. SOMEONE ALREADY MADE
GALAGA AND IT WAS
AWESOME. WE WANT TO CONTRIBUTE
SOMETHING NEW TO THE GAMING
ENVIRONMENT. VIDEO GAMES ARE SO YOUNG THAT MAYBE, JUST MAYBE, THERE ARE THINGS
THAT HAVEN'T BEEN DONE YET.
WE
FUCKING HATE POSTMODERNISM AND THIS
IS PROBABLY THE ONLY PLACE ITS UNCREATIVE, REMIX-FRIENDLY CLUTCHES CAN BE
ESCAPED.
2. IS IT FUN?
IT'S CALLED A
GAME
SO IT BETTER BE
FUN. WE MIGHT MAKE A
GAME PUNISHING, OR
SLOW, BUT IF NOBODY THINKS IT'S FUN
THEN HOW IS IT A GAME?
3. IS THERE A
POINT?
MINDLESS
ENTERTAINMENT IS AWESOME BUT IT'S NOT REALLY WHAT WE INTEND TO DELIVER.
THERE'S MORE THAN ENOUGH OF THAT TO GO AROUND. OUR GAMES ARE MADE WITH
THE INTENTION OF INCITING. INCITING
CONVERSATIONS OR INCITING
RIOTS, WE'RE NOT SURE YET.
4. IS IT ART?
A